Skyrim talk:Fahlbtharz - The Unofficial Elder Scrolls Pages (UESP) (2024)

Contents

  • 1 Bug with Activating Dynamo Actuators
  • 2 Bugs with platforms
  • 4 Great Hall Glitch
  • 5 Centurion bug
  • 6 Resonator Puzzle
  • 7 Any chance for a more specific detail?

Bug with Activating Dynamo Actuators[edit]

Bug found on 360 version. It is possible to activate all 3 Dynamo Actuators using only the single dynamo found in the center actuator. Simply hit the 'Activate' button repeatedly, and if timed right, you can actually open the path by removing the dynamo instead of placing it. Spacefurry (talk) 21:16, 17 December 2012 (GMT)

I confirm. I was in the middle of my LP, and wondered how to get the Cores and started by picking up the the one you see on the other Device - and all of a sudden, I had 3 of them, without killing the Centurions found below the platform (didnt see it before).MarukiTheFaceHater (talk) 08:29, 11 February 2013 (GMT)
Confirmed on PC as well. Just tried what you outlined, going in with zero Cores save the one in the initial actuator, tried the glitch and it worked. Smooth, Bethesda. --184.151.61.87 04:21, 22 February 2013 (GMT)
Sorry, should've said that I am on PC - I figured most glitches are carried over, and many are fixed in PC only, as it seems - console seems more bugged atm. As of Patch 1.9.0.32 bug persists. Its actually a bug, since a glitch is a malfunction that can be manipulated at times, whereas a bug is something that is severly messed up and works without the need of further manipulation - meaning something that works by "just doing it" and without the need of special skills or items.MarukiTheFaceHater (talk) 02:51, 16 May 2013 (GMT)

Bugs with platforms[edit]

Inside the big chamber with the huge cogs and many rotateable platforms, I noticed, that sometimes it seems the state of the platforms gets reset, at least the last one you have to activate does;

1. Activated the "spinning wheel" or "valve" as they seem to be called, by shooting it with an arrow
2. Quickly stepped on the moving (rotating) platform to get to the other side, like supposed to (I hope?)
3. Saved game while looking towards "Main Hall" Door (last Door you access before the End of this "Quest")
4. Loaded game, with following result:
After loading, my Character plummeted into the water, and the last used platform was magically "reset". After quitting to main menu, and reloading, the platform magically alligned itself correctly (like it did at the time of my savegame), so my Character could walk over it.

This is definetly not caused by the savegame itself; Skyrim always keeps 2 savegames (backup and "original"), but my last savegame was at the beginning of the Dungeon (20 minutes older). At first I thought it could've loaded the backup and the newer one was corrupt, but I realized, that I hadn't saved in ages, so it couldnt have been that.MarukiTheFaceHater (talk) 08:40, 11 February 2013 (GMT)

I have the same problem. I fell and died, and now the platforms are different. But my last save was only a few minutes before, and since then I had only pulled one lever. Now when I pull it, it doesn't end up the same.74.83.124.115 09:42, 7 April 2014 (GMT)
UPDATE: I tried saving on one of the moving platforms, then reloading the save. I fell into the water because the platform was no longer there.74.83.124.115 09:46, 7 April 2014 (GMT)

Skeleton & Chest[edit]

Once you've opened up the route to the Great Hall you will pass a rock formation/platform on your left as you cross to the door. Using whirlwind spirit you can cross to this and find a chest, skeleton, 3 lock picks and an apothecary's satchel. Biffa (talk) 15:16, 18 March 2013 (GMT)

Great Hall Glitch[edit]

When I enterd the Great hall and killed the first Centurion and placed its core onto its "pedestal" the bars opened with only two cores on it. I did not notice however until I kill the Second Centurion and placed its core And I saw the bars close rather than open 66.186.66.3 03:54, 2 September 2013 (GMT)Dunehelm

Centurion bug[edit]

If you awaken the centurions by shield bashing them, the stagger will place them behind their frames, and they will not be able to see or attack you. Probably replicable in other dungeons where the frames are placed this way (i.e., against an alcove, rather than in the middle of the room like in most dungeons). 98.213.202.109 19:05, 25 August 2015 (UTC)

Resonator Puzzle[edit]

I was curious about the numbers (3, 4, 6, 9, 13, 18) as there is usually a formula for sequential numbers. After some searching I found xn = (n(n – 1))/2 + 3. There's no particular name for this, nor does it appear to be a reference to anything, but knowing the formula may help others spot any other clues to solving the puzzle in the game. Silence is GoldenBreak the Silence 02:01, 18 January 2017 (UTC)

In other words, the difference between the numbers increase with one for each number in the sequence. No solution, just thought it might give further help. —MortenOSlash (talk) 06:50, 18 January 2017 (UTC)

Any chance for a more specific detail?[edit]

The puzzle is solved when all twenty steam meters are powered, and none overpowered. That can be achieved by shooting the resonators #1, #2, and #5, numbered 1-6 from left to right as you face them. However, if the resonators are hit incorrectly, the boiler will be overcharged, venting out steam and spawning hostile Dwarven automatons. Failing more than two times will result in three moving spinning blades being activated instead.

^ This is very confusing and non helpful for those like me who don't even remember how to do this. It would make more sense to be specific on how to do this as also the Journal is even not very helpful in showing what to do unlike the Aethrium Quest where the journal from that quest is very helpful and doesn't talk in riddles like Ulyn's Journal and from what i read on here. — Unsigned comment by PrinceRetro (talkcontribs) at 05:54 on 4 November 2018 (UTC)

Skyrim talk:Fahlbtharz - The Unofficial Elder Scrolls Pages (UESP) (2024)

FAQs

What is the answer to the puzzle in Fahlbtharz? ›

The puzzle is solved when all twenty steam meters are powered, and none are overpowered. This can be achieved by shooting resonators #1, #2, and #5, numbered 1-6 from left to right as you face them.

How do you open the third gate in Fahlbtharz? ›

Proceed though the webbed corridors and defeat several Oil Spiders. Eventually, the Dragonborn will end up in a room with a gate. Looking a bit left and back down the corridor is another resonator hidden behind some webbing. Hitting that resonator will open this gate.

How to figure out puzzles in Skyrim? ›

Most puzzles require you to find the correct arrangement of totem symbols (bear, dragon, hawk, fox, moth, owl, snake, whale, and wolf) using nearby clues, riddles found in books, or carvings found on dragon claws. Others will require you to enter a correct sequence using buttons or kinetic resonators.

What is the answer to the first puzzle in Skyrim? ›

Anyway, if you really want the solution, it's: Snake, Snake, Whale. You'll find another puzzle next, where you'll need to use a dragon claw.

How to open a gate in Fahlbtharz? ›

To open the first locked gate, go to the console with two rows of five buttons. The second buttom from the right on the bottom row opens the gate. Proceed on through the dor and activate the mechanism by shooting it with a bow, or a destruction spell such as Fireball.

How to get Trueflame in Skyrim? ›

Take the Unenchanted Weapon from Hand Kenro Hlan at Fahlbtharz Forge. Place the weapon and the four gems into the forge to obtain Trueflame.

Is Killing Alduin the last main quest? ›

That is the end of the main quest line, but not the end of the game. Skyrim is a HUGE place. Just talk to people around Windhelm and other populated areas and you are bound to find other quests to do. Exploring Skyrim itself might be another thing to do.

How to defeat Alduin? ›

Use “Dragonrend” to bring Alduin to the ground.

If you miss you will have to wait while your shout recharges. Equip an Amulet of Talos if you need the shout cooldown to be shortened. Even though the NPCs will shoot at Alduin while he flies, he cannot actually be damaged until he is forced to the ground with this shout.

How long does it take for Alduin to approach? ›

Use the scroll anywhere, wait 24 hours, talk with Partmax (or however the guy is called) but don't use the scroll on the rift, fast travel to solitude, use the scroll again and wait another 24 hours, then go to the rift of the time and finally use the scroll.

How do I find my child in Skyrim? ›

Generally they are found playing somewhere around the town. Remember they can enter houses, maybe they are at their friends. Remember Skyrim IS A GAME!

Who owns the golden claw? ›

Bring the Golden Claw to Lucan

Return to the Riverwood Trader where Lucan will be pleased to have his prized trinket back, and in return, happily pays the promised gold.

What are the hidden symbols in Skyrim? ›

Shadowmarks are symbols used by the Thieves Guild, so that buildings throughout Skyrim can quickly be identified by Guild members as to their potential usage. The symbols are usually carved next to the building's doorway. This information is presented in-game in the book Shadowmarks.

How do you complete the Trueflame quest in Skyrim? ›

With the Unenchanted Blade and all four gems in hand, you must return to Fahlbtharz Forge and place the four gems within the forge's receptacle. You will then need to apply the pyroil tar to the blade; doing so will complete this quest and reignite the weapon with a visually impressive fire damage enchantment.

What is the solution to the resonator puzzle? ›

The correct sequence is as follows: bottom left, bottom right, top left, top right and bottom middle. The order of the first two Resonators can be found in Katria's Journal, while the second and third are written in a Scrap of Paper found on a dead adventurer in front of the door the Tonal Resonators open.

What is the answer to the Harmugstahl puzzle? ›

Lever puzzle solution

If the levers are all up (opposite to you, pointing to the gate), if you number the levers 1, 2, 3, 4 starting from the left when facing the corridor (so 1 being the left one, and 4 being the right one), you should pull 1, then wait until the two leftmost spears have retracted, then pull lever 4.

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