VF5FS (Ver.A) Combo List | Virtua Fighter dot com (2024)

Display Formats

When viewing a Combo List, you can choose between two display formats from theView sub-menu located in the upper right:

Display Format

TabsEach combo category is displayed in a tab, where the combos of the activetab are displayed in the main content. Selecting a different tab to viewthe combos for that category. This view is ideal for quickly navigating tospecific categories without having to vertically scroll.
Flat ListAll the combos are displayed in a flat list within their respective category.This view is ideal for printing.

Registered users may select their default view within their User Preferences.

Sorting

Clicking on a column heading will sort the display by that column's data. Possible sort options are:

Sort Options

ComboThis is the default ordering
DmgSort combos by Damage value, toggle between ascending and descending sort.This is useful for quickly finding maximum damage combos.
SobSort combos by Sober value, toggle between ascending and descending sort
VersusTechnically, this is not a Sort option, but a Filter option and is explained in the next section.

When a Sort is applied on a particular column, an upward (↑) or downward (↓) arrow will be displayedin the column header to indicate the direction of the sort, ascending or descending, respectively.

Filtering

Filters allow you to only show combos that work against particular characters. This is useful for quickly finding the best combo against a certain character, or universalcombos that work against all characters. The filter options available are:

Filter Options

Versus CharacterClick on a character cell within the versus array to filter for all combosversus that character.
Versus All CharactersClick on the Versus column heading to filter for all combos thatwork against all characters (i.e. universal combos). This will also show combosthat work against all characters except Taka Arashi, since he's considered a special case. This filter should be helpful to players learning a new character!

When applied, the active filter will be displayed in the header of the view. To remove the filter,simply click on the active filter being shown.

You can combine both Sorting and Filtering options. This is useful for finding out thebest combos versus a particular character.

Combo Structure

Combos are displayed in the following format:

Starter

Hit Type

Stance Type

Combo

Damage

Sober

Versus Characters

Notes

The major elements are explained in further detail below.

Starter

This is the first attack required to initiate the combo.

Hit Type

The Hit Type will show the minimum type of hit required for the combo to be successful. Possible values are shown below:

Hit Type

If no icon shown, then the combo works off a Normal Hit, or better

CH

The combo starter requires a Counter Hit

RH

The combo starter requires a Recovery Hit, or greater

Stance Type

The Stance Type will show the type of stance required for the combo to be successful.Possible values are shown below:

Stance Type

The combo works in any stance

//

The combo works in Closed stance

/\

The combo works in Open stance

Combo

The rest of the commands required to complete the combo. Unique, or non-string, commands in the sequence are separated by ► for readability. For example VF5FS (Ver.A) Combo List | Virtua Fighter dot com (1)VF5FS (Ver.A) Combo List | Virtua Fighter dot com (2) is a Punch followed by a Kick, whereasa VF5FS (Ver.A) Combo List | Virtua Fighter dot com (3)VF5FS (Ver.A) Combo List | Virtua Fighter dot com (4) would a canned Punch-Kick string.

Damage

The amount of damage points inflicted by the combo.

Sober

The amount of drink points that will be removed, or sobered, from Shun Di.

Versus Characters

This array displays a cell for each character in the game version being viewed.

The order of this array is from the lightest to heaviest character.

The colour of the cell indicates the applicability of the combo versus this character.Possible values are shown below:

Versus Hit Type

aa

Not applicable versus character 'aa'

aa

Applicable versus character 'aa' on Normal Hit

aa

Applicable versus character 'aa' on Counter Hit

aa

Applicable versus character 'aa' on Recovery Hit

In most cases, when a combo is applicable versus a particular character, the colour of the cell will match the Hit Type requirement of the main combo. However, some characters may require a different type of hit, and so their cell will be shaded accordingly.

In addition to hit type exceptions, there may be cases where characters havediffering stance requirements to the main combo. These stance exceptions are indicatedas follows:

Versus Stance Exceptions

aa

//

Applicable versus character 'aa' in Closed stance only

aa

/\

Applicable versus character 'aa' in Open stance only

aa

//

/\

Applicable versus character 'aa' in both Open and Closed stance.This is only shown when the main combo is stance specific, but will work ineither stance versus this character.

Notes

If appropriate, specific notes in performing the combo will be shown. These are usually timing or distance related in nature.

VF5FS (Ver.A) Combo List | Virtua Fighter dot com (2024)
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