What's the design logic behind death effects? "You kill too fast, enemies can't even begin to hit you. We'll give these enemies attacks that happen after they die." Don't you want all your enemies to attack the player? Okay. So just give death effects to every enemy, if you've chosen this as your logic & path. Last bumped on Jan 3, 2022, 8:41:08 PM This thread has been automatically archived. Replies are disabled. |
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Because they want people to die every now and then. |
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No yeah I know, trust me I know. That way we keep interested, because dying means there's more to learn! smile |
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flame/cold bearers that lay the big circles on the ground are cancer on PS4 because they don't appear anymore until they are just about to explode, they are invisible so if it's a juiced map and you're getting 0-5 frames per second because it's PS4 and you didn't notice, RIP. very low standards for us console plebs |
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I'm on PC and the FPS is still a big killer. Things aren't going invisible (most of the time), but I often get big freeze-ups where everything stands still, various animations are still playing but in place, and then there's a burst of all the action from the last X seconds. It's a miracle any time I don't die from this. It's kind of insulting that the game still processes time passing by, and just assumes you're standing still, drooling out of your mouth. Anyway, it's funny because I rage-made this thread after dying to stuff that wasn't even death effects. I died after killing the 2x bosses in a Double Boss modded Vaal area. The boss was the weird chemist guy that throws bombs & sh*t. I killed them both, scratched my eyes for a few seconds... walked towards my loot, and exploded to a bunch of random stocked-up mines or whatever. Dying to something you already killed a noticeable amount of time ago is quite annoying. |
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" Bex once said it's because otherwise the mobs don't have a chance to deal damage. She said that during Delirium League. (I could find the link but too lazy sorry ;p) “Human decency is not derived from religion. It precedes it.” |
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" GGG workflow: Problem: players kill monsters to fast, before they can do anything Solution: add million on death effect Result: speed builds are completely unnaffected since they are long gone before death effects occur Side effect: all slow builds suffer from million on death effects Corrective actions to compensate: Last edited by gageris on Jan 3, 2022, 9:04:20 AM |
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" Last edited by ShadyC on Jan 3, 2022, 8:33:14 PM |
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" This isn't only on console. 85% of the time they are invisible for me except for the little dingle in the middle centred on the former corpse. When the texture decides to load, which it may not on the first few pizza bearer packs, then you see what killed you 3 minutes ago. I would not mind some of the more telegraphed on-death effects were it not for the GGG guiding philosophy of "visuals optional" [19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game |
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Feedback and Suggestions - Just give everything death effects... - Forum - Path of Exile (2024)
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